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Axiom verge 2 plot
Axiom verge 2 plot






axiom verge 2 plot
  1. Axiom verge 2 plot full#
  2. Axiom verge 2 plot code#

Ofc it's possible and it's perfect for sequels. They're using him to get out from planet.ĥ. Well he doesn't have choice in the matter - he says NO they shut down his nanogates. Well it is no big secret at basically near the end Trace works with them because.

Axiom verge 2 plot code#

"AXIOMx-xxxxxx" family (where X is numbers and letters) - it even warns that if you input such code achievments will be disabled and stats not recorded.Ĥ. It supports numerical passcodes for the sake of inputing DEBUG mode passcodes of Elsenova brings up pathogen very early in the game and Trace asks if he is already infected - in Zi we see our first hallucination.ģ.

axiom verge 2 plot

Something similar has been present in Castlevania games, such as Aria of Sorrow.Ģ. Another that comes to mind clearing the Athetos fight with a specific weapon (likely the Axiom Disruptor), or otherwise in a special state.

Axiom verge 2 plot full#

I think one of the most fruitful avenues for exploration would be, as suggested in the Giant Bomb thread, to try for a full suite of "green stats". The utter lack of closure given by any of the known endings.In a grander sense, between that knowledge of the rusalki, the multiplicity of the Trace/Athetos clone line, and the hallucinations experienced by the player character, none of the narrative voices are reliable.The repeated suggestion within the game lore, and the etymology of the word "rusalki", that the rusalki are untrustworthy.The passcode menu supports the full set of alphanumeric characters, but the only known passcodes use only letters.The unsolved mystery of the brief appearance of another Trace in Zi, just before entering Kur.The suggestion within the above linked thread that the quality of the ending is based on "green stats" on the final stats page.I think we're still missing something, based on the following: There's an common added segment, criteria unknown, where Athetos appears, states that it's impossible to hide from oneself, and shoots Trace.Īnd according to one contributor in this thread [there's a variant on that segment wherein Athetos appears, but *does not* shoot Trace. The standard, "bad" ending simply ends on Trace trying to return to Sudra. There's a lot of circumstantial evidence. However, as an exchange with Trace years earlier indicates, even her death may not have been her end.I'm getting the feeling that we're missing something big here. Back on Earth, Hammond Corp would continue its fall, eventually being acquired by its rival Globe 3, and its CEO Indra Chaudhari. Her attempts at this would ultimately prove unsuccessful, and she would spend what remained of her life on Kiengir, eventually being trapped during an attack by drones ostensibly controlled by the Lamassu, leading to her death. It's implied this would force Hammond into choosing to attempt an expedition to Sudra to find Trace, who had vanished in the intervening decades, or to continue upstream to find what had happened to A'ansur, the mother world. Unfortunately, the bubble would soon burst and Hammond Corp would be facing severe difficulties financially. As time passed, she came to agree with Trace about the implications of events that had occurred on Sudra, and the issues that could result from otherworldly technologies making their way to Earth. And while her company grew to encompass other projects such as Jones Station in Antarctica, she privately continued the research on the Breach. At some point in the years following, she'd found Hammond Corp to manufacture and improve upon her earlier designs. In 2007, some years after her excursion to Sudra with Trace, she would utilize the research they'd performed together and create the first Ansibles- superluminal communication systems. At some point after, Hammond would make her way back to Earth, though whether Trace was with her or not is unknown. It can be logically assumed that Hammond and Trace comprise the "we" written in Faded Note (Note). This is evidenced by the fact that Hammond worked closely with Trace on the theories needed to make Breach travel possible, and since Trace was still blind and crippled when he first arrived on Sudra, Trace would not have been able to make the trip alone, nor would he have been able to discover and utilize the Rebirth Chamber alone. Hammond is the only associate close to Trace that we know of, it is highly likely that she accompanied Trace Prime on the first journey to Sudra. She is most often seen wearing a white labcoat and black pants. In the first game, Doctor Hammond is depicted as a fairly young, androgynous white woman, probably in her 20s, with brown hair shaped into a bowl-cut. Hammond and Trace are also somewhat close friends, as Hammond is the only one who sticks by Trace's side when he is outcast by other scientists. Doctor Elizabeth Hammond is Trace's colleague at the New Mexico laboratory where Trace's accident occurs in the game's opening cutscene.








Axiom verge 2 plot