

Instead, she sees two knights who move in tandem with me. My partner stands on a life-size board surrounded by the same obstacles but cannot see my piece. I look at a miniature board on which they have one movable piece and several stationary obstacles. The other most successful puzzle in We Were Here Too involves what appears to be a chess board. We quickly develop a system for running about and staying alive, even though we never do end up with a reliable vocabulary for cataloging short swords. Any time the walls begin closing in the music grows dire, warning my partner to run back to her wheel. Unlike a couple other puzzles which only test the speed we shout descriptions with a time limit, this challenge gave us all the time we needed, provided we could balance priorities. The weaponry puzzle forces us to communicate and simultaneously manage the environment. Although we discover our complete ignorance of medieval period weapons, we did thoroughly enjoy the puzzle both times. As I attempt to describe the nuances of two different battle axes, she runs back and forth handing weapons to the correct suits of armor while assuring that I don't become a sandwich. In the center of her room is a wheel which she spins to keep the wall in my room from crushing me.
We were here together star puzzle full#
My partner's room also has four knights and accompanying animal heralds, but is full of random weapons. In a room with a moving wall intent on crushing me, I find four suits of armor holding weapons, standing beneath four different heraldries. After playing together twice in order to see both sides of each puzzle, we settled on two examples that best display the possibilities of asymmetrical multiplayer. Whether you're describing abstract symbols, stained glass windows, or a selection of weaponry, one player has to use the most specific language possible to help their partner choose between several options. That's the real challenge in We Were Here Too. "So is it two triangles touching?" She might say. In her room, my partner looks at eight symbols, two of which look a bit like an hourglass. "It looks like an hourglass," I might say, looking at a rectangle with a pinch in the center. Although we have our experience playing the previous game and 18 years of friendship under our belt, miscommunication is impossible to avoid. The challenge is our ability to decipher one another's jargon. They typically involve matching items or interacting with objects in sequence. The puzzles in We Were Here Too aren't inherently complex. The only way to coordinate is over the in-game walkie-talkies so you'll need a compatible microphone for your PC. I was lucky enough to have a willing guinea pig buddy for We Were Here Too, but you can also host or join a session to be matched with a random partner.
We were here together star puzzle free#
We Were Here Too, just like its free predecessor We Were Here (opens in new tab), demands that we pay attention to one another and co-operate like never before. It's a method of co-op play that is engaging in a different way to playing together on a couch or hacking-and-slashing in the same space. We have to communicate our surroundings to one another and discover what the puzzle actually is before attempting to solve it.Īfter successfully shouting words at one another in each room a new door opens, leading us to our next set of escape rooms. Each room is a puzzle that neither player has enough information to solve alone. Armed only with walkie-talkies, we navigate the abandoned halls of Castle Rock, separated in space but united in confusion. This exchange is one of many like it that a friend and I have while playing We Were Here Too (opens in new tab).

"Those are totally real spikes!" Who’s on first? I also have one that's got real spikes on it."
